Chess Puzzle #28R7X — Beginner, White to move, middlegame

Rating 882 · Beginner · kingside attack, mate, mate in 1, middlegame, one move.

Position

White: king e1; queen h6; rooks a1/h1; bishop d3; knights c3/g5; pawns a2/b2/c2/d4/f2/g2/h4. Black: king g8; queen d8; rooks a8/f8; bishops c8/e7; knights f6/h7; pawns a7/b6/c7/d5/f7. Black is ahead by 1 point of material. White to move.

Solution (1 move)

  1. Opponent setup: Ng4 — knight f6→g4. Now White to move.
  2. Best move: Qxh7# — queen h6→h7, captures knight, delivers checkmate.

Tactical themes

kingside attack, mate, mate in 1, middlegame, one move. The combination ends with Qxh7# delivering checkmate.

Position data

FEN: r1bq1rk1/p1p1bp1n/1p3n1Q/3p2N1/3P3P/2NB4/PPP2PP1/R3K2R b KQ - 4 13

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.