Chess Puzzle #2Ec0M — Advanced, White to move, middlegame

Rating 1915 · Advanced · advantage, interference, long, middlegame.

Position

White: king g1; queen e6; rook e1; knight e7; pawns a3/b2/c2/g2. Black: king h4; queen e8; rooks d8/g4; bishop g7; pawns a7/b7/c6/d5. Black is ahead by 5 points of material. White to move.

Solution (3 moves)

  1. Opponent setup: Qh5 — queen e8→h5. Now White to move.
  2. Best move: Nf5+ — knight e7→f5, gives check. Opponent replies Kg5 (king h4→g5).
  3. Best move: Nxg7 — knight f5→g7, captures bishop. Opponent replies Rxg2+ (rook g4→g2, captures pawn, gives check).
  4. Best move: Kxg2 — king g1→g2, captures rook.

Tactical themes

advantage, interference, long, middlegame. The key move is Nf5+.

Position data

FEN: 3rq3/pp2N1b1/2p1Q3/3p4/6rk/P7/1PP3P1/4R1K1 b - - 1 32

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.