Chess Puzzle #2FjKc — Beginner, White to move, middlegame

Rating 912 · Beginner · kingside attack, mate, mate in 2, middlegame, short.

Position

White: king g1; queen f5; rooks d1/f2; bishop d3; pawns a2/b2/g2/h5. Black: king g8; queen b6; rooks a8/e7; bishop d5; knight b8; pawns a7/b7/c6/f7/g7/h6. Black is ahead by 5 points of material. White to move.

Solution (2 moves)

  1. Opponent setup: Be6 — bishop d5→e6. Now White to move.
  2. Best move: Qh7+ — queen f5→h7, gives check. Opponent replies Kf8 (king g8→f8).
  3. Best move: Qh8# — queen h7→h8, delivers checkmate.

Tactical themes

kingside attack, mate, mate in 2, middlegame, short. The combination ends with Qh8# delivering checkmate.

Position data

FEN: rn4k1/pp2rpp1/1qp4p/3b1Q1P/8/3B4/PP3RP1/3R2K1 b - - 7 23

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.