Chess Puzzle #2GU7P — Intermediate, White to move, middlegame

Rating 1260 · Intermediate · advantage, discovered attack, endgame, master, short.

Position

White: king e2; rook c1; bishop c2; pawns f4/g3/h3. Black: king c6; rook c4; knight d5; pawns c5/e3/f5/g7/h5. Black is ahead by 2 points of material. White to move.

Solution (2 moves)

  1. Opponent setup: Nb4 — knight d5→b4. Now White to move.
  2. Best move: Ba4+ — bishop c2→a4, gives check. Opponent replies Kd6 (king c6→d6).
  3. Best move: Rxc4 — rook c1→c4, captures rook.

Tactical themes

advantage, discovered attack, endgame, master, short. The key move is Ba4+.

Position data

FEN: 8/6p1/2k5/2pn1p1p/2r2P2/4p1PP/2B1K3/2R5 b - - 1 41

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.