Chess Puzzle #2Gjlh — Beginner, White to move, middlegame

Rating 623 · Beginner · kingside attack, mate, mate in 1, one move, opening.

Position

White: king g1; queen d3; rooks a1/f1; bishops c2/f6; knights b1/f3; pawns a2/b2/c3/f2/g2/h2. Black: king g8; queen c7; rooks a8/f8; bishops b7/e7; knight b8; pawns a6/b5/e6/f7/g7/h7. White is ahead by 3 points of material. White to move.

Solution (1 move)

  1. Opponent setup: Bxf6 — bishop e7→f6, captures bishop. Now White to move.
  2. Best move: Qxh7# — queen d3→h7, captures pawn, delivers checkmate.

Tactical themes

kingside attack, mate, mate in 1, one move, opening. The combination ends with Qxh7# delivering checkmate.

Position data

FEN: rn3rk1/1bq1bppp/p3pB2/1p6/8/2PQ1N2/PPB2PPP/RN3RK1 b - - 0 14

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.