Chess Puzzle #2J116 — Beginner, White to move, endgame

Rating 1107 · Beginner · corner mate, endgame, exposed king, long, mate, mate in 3.

Position

White: king g3; rook g7; knight e6; pawns e3/g4/h4. Black: king h6; rooks a6/h8; pawns c6/f6/h7. Black is ahead by 2 points of material. White to move.

Solution (3 moves)

  1. Opponent setup: c5 — pawn c6→c5. Now White to move.
  2. Best move: g5+ — pawn g4→g5, gives check. Opponent replies fxg5 (pawn f6→g5, captures pawn).
  3. Best move: hxg5+ — pawn h4→g5, captures pawn, gives check. Opponent replies Kh5 (king h6→h5).
  4. Best move: Nf4# — knight e6→f4, delivers checkmate.

Tactical themes

corner mate, endgame, exposed king, long, mate, mate in 3. The combination ends with Nf4# delivering checkmate.

Position data

FEN: 7r/6Rp/r1p1Np1k/8/6PP/4P1K1/8/8 b - - 2 38

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.