Chess Puzzle #2KM10 — Beginner, White to move, middlegame

Rating 1075 · Beginner · advantage, endgame, long.

Position

White: king h2; rooks a1/f2; knight d2; pawns a2/b2/f3/g2/h3. Black: king f7; rook d8; bishops b4/b7; pawns a6/b5/g7/h7. White is ahead by 3 points of material. White to move.

Solution (3 moves)

  1. Opponent setup: Rxd2 — rook d8→d2, captures knight. Now White to move.
  2. Best move: Rxd2 — rook f2→d2, captures rook. Opponent replies Bxd2 (bishop b4→d2, captures rook).
  3. Best move: Rd1 — rook a1→d1. Opponent replies Bf4+ (bishop d2→f4, gives check).
  4. Best move: g3 — pawn g2→g3.

Tactical themes

advantage, endgame, long. The key move Rxd2 wins material.

Position data

FEN: 3r4/1b3kpp/p7/1p6/1b6/5P1P/PP1N1RPK/R7 b - - 0 25

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.