Chess Puzzle #2M10l — Beginner, White to move, middlegame

Rating 933 · Beginner · advantage, long, middlegame, skewer.

Position

White: king h1; queen d3; rooks b1/f1; bishop c2; knight g3; pawns a3/b2/c3/f2/g2/h3. Black: king g8; queen g5; rooks a8/c4; knights g6/h4; pawns a6/b7/d5/e6/f7/g7/h6. Black is ahead by 1 point of material. White to move.

Solution (3 moves)

  1. Opponent setup: Nf4 — knight g6→f4. Now White to move.
  2. Best move: Qh7+ — queen d3→h7, gives check. Opponent replies Kf8 (king g8→f8).
  3. Best move: Qh8+ — queen h7→h8, gives check. Opponent replies Ke7 (king f8→e7).
  4. Best move: Qxa8 — queen h8→a8, captures rook.

Tactical themes

advantage, long, middlegame, skewer. The key move is Qh7+.

Position data

FEN: r5k1/1p3pp1/p3p1np/3p2q1/2r4n/P1PQ2NP/1PB2PP1/1R3R1K b - - 4 26

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.