Chess Puzzle #2dnvz — Beginner, White to move, middlegame

Rating 1008 · Beginner · kingside attack, mate, mate in 1, middlegame, one move.

Position

White: king c1; queen g4; rook h6; bishop d3; knights e5/f3; pawns a2/b2/c3/d4/e3/f4/g2/g3. Black: king h8; queen g7; rooks a8/e8; bishops c8/f8; knight d7; pawns a7/b5/c5/d5/e6/f7. Black is ahead by 3 points of material. White to move.

Solution (1 move)

  1. Opponent setup: Qxh6 — queen g7→h6, captures rook. Now White to move.
  2. Best move: Nxf7# — knight e5→f7, captures pawn, delivers checkmate.

Tactical themes

kingside attack, mate, mate in 1, middlegame, one move. The combination ends with Nxf7# delivering checkmate.

Position data

FEN: r1b1rb1k/p2n1pq1/4p2R/1pppN3/3P1PQ1/2PBPNP1/PP4P1/2K5 b - - 0 18

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.