Chess Puzzle #2ogAP — Beginner, White to move, middlegame

Rating 1042 · Beginner · endgame, mate, mate in 2, short.

Position

White: king f1; queen h3; rooks e1/f8; pawns a2/c2/c3/f3. Black: king f7; queen f6; rook d5; knight d3; pawns a7/b5/c6/f4/g7. White is ahead by 1 point of material. White to move.

Solution (2 moves)

  1. Opponent setup: Kxf8 — king f7→f8, captures rook. Now White to move.
  2. Best move: Qh8+ — queen h3→h8, gives check. Opponent replies Kf7 (king f8→f7).
  3. Best move: Qe8# — queen h8→e8, delivers checkmate.

Tactical themes

endgame, mate, mate in 2, short. The combination ends with Qe8# delivering checkmate.

Position data

FEN: 5R2/p4kp1/2p2q2/1p1r4/5p2/2Pn1P1Q/P1P5/4RK2 b - - 0 33

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.