Chess Puzzle #2sMCJ — Beginner, White to move, middlegame

Rating 1024 · Beginner · kingside attack, master, mate, mate in 1, middlegame, one move.

Position

White: king d1; queen e6; rooks f2/f8; knight g3; pawns a2/b2/c3/e4/g2. Black: king h8; queen g5; rooks b5/g8; knight a5; pawns a6/c4/d3/e5/g6/h7. Black is ahead by 1 point of material. White to move.

Solution (1 move)

  1. Opponent setup: Rb8 — rook b5→b8. Now White to move.
  2. Best move: Qxg8# — queen e6→g8, captures rook, delivers checkmate.

Tactical themes

kingside attack, master, mate, mate in 1, middlegame, one move. The combination ends with Qxg8# delivering checkmate.

Position data

FEN: 5Rrk/7p/p3Q1p1/nr2p1q1/2p1P3/2Pp2N1/PP3RP1/3K4 b - - 11 35

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.