Chess Puzzle #3DjMq — Beginner, Black to move, middlegame

Rating 1001 · Beginner · kingside attack, mate, mate in 2, middlegame, short.

Position

White: king g1; queen e6; rooks a1/f1; bishop f4; knights b1/f3; pawns a3/b2/c3/e5/g2/h2. Black: king b8; queen b6; rooks d8/h8; bishop f2; knight c6; pawns a7/b7/f5/g7/h7. White is ahead by 4 points of material. Black to move.

Solution (2 moves)

  1. Opponent setup: Rxf2 — rook f1→f2, captures bishop. Now Black to move.
  2. Best move: Rd1+ — rook d8→d1, gives check. Opponent replies Ne1 (knight f3→e1).
  3. Best move: Rxe1# — rook d1→e1, captures knight, delivers checkmate.

Tactical themes

kingside attack, mate, mate in 2, middlegame, short. The combination ends with Rxe1# delivering checkmate.

Position data

FEN: 1k1r3r/pp4pp/1qn1Q3/4Pp2/5B2/P1P2N2/1P3bPP/RN3RK1 w - - 0 15

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.