Rating 1934 · Advanced · advanced pawn, crushing, endgame, pawn endgame, promotion, very long.
White: king c3; pawn b3. Black: king e4; pawn f4. Material is balanced. Black to move.
This endgame hinges on a race where Black's f-pawn queens with tempo. After 1...Ke3, Black's king supports the pawn's advance while staying close enough to stop White's b-pawn. The critical point is that 2...f3 and 3...f2 occur while White is committed to pushing b5–b6–b7–b8. When Black plays 4...f1=Q+, the newly crowned queen delivers check on c1, forcing White's king to move before the b8-queen can assist. Black then captures the b8-queen or delivers checkmate depending on White's king move. The race favors Black because the f-pawn reaches f1 in four moves while the b-pawn reaches b8 simultaneously, but Black's queen arrives with tempo (check), winning the resulting queen endgame or delivering an immediate mate.
In pawn races toward promotion, calculate whether the faster-queening side gains a tempo through check or attack on the opponent's new queen. A queen that promotes with check forces the opponent's king to respond before they can defend or promote with their own piece. This tempo swing is often decisive: if both sides queen, but one queen moves first with a forcing move (check, attack on the other queen), that side dictates the endgame and typically wins the resulting queen duel.
advanced pawn, crushing, endgame, pawn endgame, promotion, very long. The key move is Ke3.
FEN: 8/8/8/8/4kp2/1PK5/8/8 w - - 1 79
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Analysis generated with Stockfish 18 and AI assistance. Puzzle data from the Lichess puzzle database (CC0).