Chess Puzzle #4DNma — Beginner, Black to move, middlegame

Rating 1001 · Beginner · advantage, attraction, endgame, fork, long.

Position

White: king g2; queen d1; rooks a1/e5; pawns a2/b3/c2/f4/g3/h2. Black: king g8; queen d6; rook f6; knight f5; pawns a7/b7/c5/d5/g7/h7. White is ahead by 2 points of material. Black to move.

Solution (3 moves)

  1. Opponent setup: Qxd5+ — queen d1→d5, captures pawn, gives check. Now Black to move.
  2. Best move: Qxd5+ — queen d6→d5, captures queen, gives check. Opponent replies Rxd5 (rook e5→d5, captures queen).
  3. Best move: Ne3+ — knight f5→e3, gives check. Opponent replies Kf3 (king g2→f3).
  4. Best move: Nxd5 — knight e3→d5, captures rook.

Tactical themes

advantage, attraction, endgame, fork, long. The key move Qxd5+ captures with check, forcing a response.

Position data

FEN: 6k1/pp4pp/3q1r2/2ppRn2/5P2/1P4P1/P1P3KP/R2Q4 w - - 5 26

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.