Chess Puzzle #4DfCu — Beginner, White to move, middlegame

Rating 1006 · Beginner · advantage, deflection, discovered attack, middlegame, short.

Position

White: king e1; queen d2; rooks d1/h1; bishop f1; knight d6; pawns a2/c4/e4/f4/g2/h2. Black: king e7; queen c5; rooks a8/h8; bishop f7; knights b8/f6; pawns a7/b7/c6/g7/h7. Black is ahead by 2 points of material. White to move.

Solution (2 moves)

  1. Opponent setup: Rd8 — rook h8→d8. Now White to move.
  2. Best move: Nf5+ — knight d6→f5, gives check. Opponent replies Kf8 (king e7→f8).
  3. Best move: Qxd8+ — queen d2→d8, captures rook, gives check.

Tactical themes

advantage, deflection, discovered attack, middlegame, short. The key move Qxd8+ captures with check, forcing a response.

Position data

FEN: rn5r/pp2kbpp/2pN1n2/2q5/2P1PP2/8/P2Q2PP/3RKB1R b K - 0 16

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.