Chess Puzzle #4DzJJ — Beginner, White to move, middlegame

Rating 1003 · Beginner · advantage, discovered attack, master, middlegame, short.

Position

White: king g1; queen b3; rooks a1/f1; knights b5/h4; pawns a2/b2/c2/e4/f2/g3/h2. Black: king f7; queen b6; rooks a8/h7; bishops c8/f4; knight c6; pawns a7/b7/d7/e6/f6/g6. Black is ahead by 2 points of material. White to move.

Solution (2 moves)

  1. Opponent setup: a6 — pawn a7→a6. Now White to move.
  2. Best move: Nd6+ — knight b5→d6, gives check. Opponent replies Bxd6 (bishop f4→d6, captures knight).
  3. Best move: Qxb6 — queen b3→b6, captures queen.

Tactical themes

advantage, discovered attack, master, middlegame, short. The key move is Nd6+.

Position data

FEN: r1b5/pp1p1k1r/1qn1ppp1/1N6/4Pb1N/1Q4P1/PPP2P1P/R4RK1 b - - 0 14

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.