Chess Puzzle #4HDJB — Intermediate, Black to move, middlegame

Rating 1304 · Intermediate · kingside attack, mate, mate in 2, middlegame, short.

Position

White: king g1; queen e7; rooks f1/f2; bishop c4; knight c3; pawns a5/b2/c2/d3/e4/g2. Black: king c6; rooks g6/g7; bishop e5; knight f3; pawns a6/b7/c5/d6/e6/f7/h7. White is ahead by 8 points of material. Black to move.

Solution (2 moves)

  1. Opponent setup: Rxf3 — rook f2→f3, captures knight. Now Black to move.
  2. Best move: Rxg2+ — rook g6→g2, captures pawn, gives check. Opponent replies Kh1 (king g1→h1).
  3. Best move: Rh2# — rook g2→h2, delivers checkmate.

Tactical themes

kingside attack, mate, mate in 2, middlegame, short. The combination ends with Rh2# delivering checkmate.

Position data

FEN: 8/1p2Qprp/p1kpp1r1/P1p1b3/2B1P3/2NP1n2/1PP2RP1/5RK1 w - - 1 27

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.