Chess Puzzle #4HJCz — Beginner, White to move, middlegame

Rating 1003 · Beginner · kingside attack, mate, mate in 1, middlegame, one move.

Position

White: king e2; queen g4; rook d1; bishop c3; knight b5; pawns a2/b4/c5/e3/f2/g2/h3. Black: king g8; queen b8; rooks d8/e7; bishop a7; pawns a5/b7/e4/f7/g7/h6. Black is ahead by 1 point of material. White to move.

Solution (1 move)

  1. Opponent setup: Rxd1 — rook d8→d1, captures rook. Now White to move.
  2. Best move: Qxg7# — queen g4→g7, captures pawn, delivers checkmate.

Tactical themes

kingside attack, mate, mate in 1, middlegame, one move. The combination ends with Qxg7# delivering checkmate.

Position data

FEN: 1q1r2k1/bp2rpp1/7p/pNP5/1P2p1Q1/2B1P2P/P3KPP1/3R4 b - - 1 29

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.