Chess Puzzle #4JS13 — Intermediate, White to move, middlegame

Rating 1203 · Intermediate · advantage, kingside attack, middlegame, short.

Position

White: king h1; rooks d1/f1; knights f3/f5; pawns a4/c2/d5/e5/g2/h2. Black: king g8; rooks d8/f8; bishop c5; knight c6; pawns a7/b4/b6/d7/f7/g7/h7. Black is ahead by 1 point of material. White to move.

Solution (2 moves)

  1. Opponent setup: Ne7 — knight c6→e7. Now White to move.
  2. Best move: Nxe7+ — knight f5→e7, captures knight, gives check. Opponent replies Bxe7 (bishop c5→e7, captures knight).
  3. Best move: d6 — pawn d5→d6.

Tactical themes

advantage, kingside attack, middlegame, short. The key move Nxe7+ captures with check, forcing a response.

Position data

FEN: 3r1rk1/p2p1ppp/1pn5/2bPPN2/Pp6/5N2/2P3PP/3R1R1K b - - 0 21

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.