Chess Puzzle #4KRDk — Beginner, Black to move, middlegame

Rating 1113 · Beginner · kingside attack, mate, mate in 2, middlegame, short.

Position

White: king f2; queen d5; rooks a1/h1; bishops b2/g2; knights e4/g3; pawns a2/b3/c2/d3/h2. Black: king c8; queen h6; rook f8; bishops d6/d7; knight c6; pawns a7/b7/c7/h7. White is ahead by 9 points of material. Black to move.

Solution (2 moves)

  1. Opponent setup: Kg1 — king f2→g1. Now Black to move.
  2. Best move: Qe3+ — queen h6→e3, gives check. Opponent replies Nf2 (knight e4→f2).
  3. Best move: Qxf2# — queen e3→f2, captures knight, delivers checkmate.

Tactical themes

kingside attack, mate, mate in 2, middlegame, short. The combination ends with Qxf2# delivering checkmate.

Position data

FEN: 2k2r2/pppb3p/2nb3q/3Q4/4N3/1P1P2N1/PBP2KBP/R6R w - - 1 18

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.