Chess Puzzle #4LEmP — Advanced, White to move, middlegame

Rating 1966 · Advanced · advantage, endgame, very long.

Position

White: king a1; queen g8; rook c1; knight g5; pawns a3/b2/f2/h4. Black: king e7; queen a6; rook h5; bishop c6; pawns a4/b3/d7/e6/f7/g7. Black is ahead by 2 points of material. White to move.

Solution (4 moves)

  1. Opponent setup: Rxh4 — rook h5→h4, captures pawn. Now White to move.
  2. Best move: Qxf7+ — queen g8→f7, captures pawn, gives check. Opponent replies Kd8 (king e7→d8).
  3. Best move: Qf8+ — queen f7→f8, gives check. Opponent replies Kc7 (king d8→c7).
  4. Best move: Nxe6+ — knight g5→e6, captures pawn, gives check. Opponent replies dxe6 (pawn d7→e6, captures knight).
  5. Best move: Qe7+ — queen f8→e7, gives check.

Tactical themes

advantage, endgame, very long. The key move Qxf7+ captures with check, forcing a response.

Position data

FEN: 6Q1/3pkpp1/q1b1p3/6Nr/p6P/Pp6/1P3P2/K1R5 b - - 7 38

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.