Chess Puzzle #4R27C — Intermediate, White to move, middlegame

Rating 1408 · Intermediate · kingside attack, mate, mate in 1, one move, opening.

Position

White: king g1; queen h3; rooks a1/f1; bishop e6; knights b1/g5; pawns a2/b2/c3/d3/e4/f2/g2. Black: king h8; queen d8; rooks a8/f8; bishops c8/g7; knights c6/h7; pawns a7/b7/c5/d6/e7. Black is ahead by 1 point of material. White to move.

Solution (1 move)

  1. Opponent setup: Rf6 — rook f8→f6. Now White to move.
  2. Best move: Qxh7# — queen h3→h7, captures knight, delivers checkmate.

Tactical themes

kingside attack, mate, mate in 1, one move, opening. The combination ends with Qxh7# delivering checkmate.

Position data

FEN: r1bq1r1k/pp2p1bn/2npB3/2p3N1/4P3/2PP3Q/PP3PP1/RN3RK1 b - - 8 16

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.