Chess Puzzle #4cGkj — Beginner, White to move, middlegame

Rating 1052 · Beginner · crushing, endgame, long.

Position

White: king h2; queen c4; bishop f2; knight b3; pawns a2/f3/g2/h3. Black: king h7; queen e7; rook d8; knight f4; pawns a7/g5/g6/h6. Black is ahead by 2 points of material. White to move.

Solution (3 moves)

  1. Opponent setup: Qd6 — queen e7→d6. Now White to move.
  2. Best move: Qf7+ — queen c4→f7, gives check. Opponent replies Kh8 (king h7→h8).
  3. Best move: Bd4+ — bishop f2→d4, gives check. Opponent replies Qxd4 (queen d6→d4, captures bishop).
  4. Best move: Nxd4 — knight b3→d4, captures queen.

Tactical themes

crushing, endgame, long. The key move is Qf7+.

Position data

FEN: 3r4/p3q2k/6pp/6p1/2Q2n2/1N3P1P/P4BPK/8 b - - 4 31

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.