Chess Puzzle #4dhvN — Intermediate, White to move, middlegame

Rating 1327 · Intermediate · endgame, long, mate, mate in 3.

Position

White: king b1; queen e4; knight d2; pawns a2/b3/c4/f4/f5/g2/g5. Black: king g8; queen d7; bishop f6; pawns a7/b7/c5/f7/g7/h6. White is ahead by 1 point of material. White to move.

Solution (3 moves)

  1. Opponent setup: Qxd2 — queen d7→d2, captures knight. Now White to move.
  2. Best move: Qe8+ — queen e4→e8, gives check. Opponent replies Kh7 (king g8→h7).
  3. Best move: g6+ — pawn g5→g6, gives check. Opponent replies fxg6 (pawn f7→g6, captures pawn).
  4. Best move: fxg6# — pawn f5→g6, captures pawn, delivers checkmate.

Tactical themes

endgame, long, mate, mate in 3. The combination ends with fxg6# delivering checkmate.

Position data

FEN: 6k1/pp1q1pp1/5b1p/2p2PP1/2P1QP2/1P6/P2N2P1/1K6 b - - 0 32

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.