Chess Puzzle #4dtcb — Intermediate, White to move, middlegame

Rating 1293 · Intermediate · crushing, kingside attack, long, master, middlegame.

Position

White: king g1; queen h6; rooks a1/f1; knight e4; pawns a2/b2/d3/e5/f2/g2/h2. Black: king g8; queen d8; rooks a8/f8; bishops c8/e7; pawns a7/c6/c7/d7/f7. Black is ahead by 1 point of material. White to move.

Solution (3 moves)

  1. Opponent setup: d5 — pawn d7→d5. Now White to move.
  2. Best move: Nf6+ — knight e4→f6, gives check. Opponent replies Bxf6 (bishop e7→f6, captures knight).
  3. Best move: exf6 — pawn e5→f6, captures bishop. Opponent replies Qxf6 (queen d8→f6, captures pawn).
  4. Best move: Qxf6 — queen h6→f6, captures queen.

Tactical themes

crushing, kingside attack, long, master, middlegame. The key move is Nf6+.

Position data

FEN: r1bq1rk1/p1ppbp2/2p4Q/4P3/4N3/3P4/PP3PPP/R4RK1 b - - 0 14

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.