Chess Puzzle #4eAmf — Beginner, White to move, middlegame

Rating 1170 · Beginner · mate, mate in 2, middlegame, short.

Position

White: king e1; queen e2; rooks a1/h1; bishops c1/c4; knight f3; pawns a2/b2/c2/f2/g4/h3. Black: king f7; queen d4; rooks a8/h8; bishops e4/f8; knights b8/f6; pawns a7/b7/c6/e6/g7/h7. Black is ahead by 3 points of material. White to move.

Solution (2 moves)

  1. Opponent setup: Bxf3 — bishop e4→f3, captures knight. Now White to move.
  2. Best move: Qxe6+ — queen e2→e6, captures pawn, gives check. Opponent replies Kg6 (king f7→g6).
  3. Best move: Qf5# — queen e6→f5, delivers checkmate.

Tactical themes

mate, mate in 2, middlegame, short. The combination ends with Qf5# delivering checkmate.

Position data

FEN: rn3b1r/pp3kpp/2p1pn2/8/2Bqb1P1/5N1P/PPP1QP2/R1B1K2R b KQ - 2 12

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.