Chess Puzzle #4i7tl — Beginner, White to move, middlegame

Rating 1093 · Beginner · endgame, hook mate, mate, mate in 2, short.

Position

White: king a1; rooks f1/f5; knight d6; pawns a2/b2/c2/e5. Black: king e7; rooks a8/f8; knight e6; pawns a7/b6/c6/f7/h7. Black is ahead by 1 point of material. White to move.

Solution (2 moves)

  1. Opponent setup: Rad8 — rook a8→d8. Now White to move.
  2. Best move: Rxf7+ — rook f5→f7, captures pawn, gives check. Opponent replies Rxf7 (rook f8→f7, captures rook).
  3. Best move: Rxf7# — rook f1→f7, captures rook, delivers checkmate.

Tactical themes

endgame, hook mate, mate, mate in 2, short. The combination ends with Rxf7# delivering checkmate.

Position data

FEN: r4r2/p3kp1p/1ppNn3/4PR2/8/8/PPP5/K4R2 b - - 4 30

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.