Chess Puzzle #4iKjr — Intermediate, White to move, middlegame

Rating 1488 · Intermediate · endgame, long, mate, mate in 3.

Position

White: king g1; queen e7; rook f1; knight g4; pawns f2/g2/h2. Black: king g8; queen b3; rooks a8/f8; pawns a7/b7/c7/f7/g6/h7. Black is ahead by 5 points of material. White to move.

Solution (3 moves)

  1. Opponent setup: f5 — pawn f7→f5. Now White to move.
  2. Best move: Nh6+ — knight g4→h6, gives check. Opponent replies Kh8 (king g8→h8).
  3. Best move: Qe5+ — queen e7→e5, gives check. Opponent replies Rf6 (rook f8→f6).
  4. Best move: Qxf6# — queen e5→f6, captures rook, delivers checkmate.

Tactical themes

endgame, long, mate, mate in 3. The combination ends with Qxf6# delivering checkmate.

Position data

FEN: r4rk1/ppp1Qp1p/6p1/8/6N1/1q6/5PPP/5RK1 b - - 3 22

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.