Chess Puzzle #4izjf — Intermediate, White to move, middlegame

Rating 1273 · Intermediate · advanced pawn, attraction, long, master, mate, mate in 3.

Position

White: king g1; rooks d1/f3; bishop g5; knight e7; pawns a4/f6/g2/h2. Black: king h8; rooks b2/f8; bishop g7; knight c3; pawns a7/d4/f7/g6/h7. Black is ahead by 1 point of material. White to move.

Solution (3 moves)

  1. Opponent setup: Nxd1 — knight c3→d1, captures rook. Now White to move.
  2. Best move: fxg7+ — pawn f6→g7, captures bishop, gives check. Opponent replies Kxg7 (king h8→g7, captures pawn).
  3. Best move: Bf6+ — bishop g5→f6, gives check. Opponent replies Kh6 (king g7→h6).
  4. Best move: Rh3# — rook f3→h3, delivers checkmate.

Tactical themes

advanced pawn, attraction, long, master, mate, mate in 3, middlegame. The combination ends with Rh3# delivering checkmate.

Position data

FEN: 5r1k/p3Npbp/5Pp1/6B1/P2p4/2n2R2/1r4PP/3R2K1 b - - 0 28

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.