Chess Puzzle #4jfvx — Beginner, White to move, middlegame

Rating 1073 · Beginner · attraction, endgame, mate, mate in 2, pin, sacrifice.

Position

White: king d1; queen e5; rook h6; pawns c3/d4/e3/f2/g2/g3. Black: king h8; queen a2; rooks g7/g8; pawns a7/b5/h7. Black is ahead by 2 points of material. White to move.

Solution (2 moves)

  1. Opponent setup: Qxf2 — queen a2→f2, captures pawn. Now White to move.
  2. Best move: Rxh7+ — rook h6→h7, captures pawn, gives check. Opponent replies Kxh7 (king h8→h7, captures rook).
  3. Best move: Qh5# — queen e5→h5, delivers checkmate.

Tactical themes

attraction, endgame, mate, mate in 2, pin, sacrifice, short. The combination ends with Qh5# delivering checkmate.

Position data

FEN: 6rk/p5rp/7R/1p2Q3/3P4/2P1P1P1/q4PP1/3K4 b - - 2 29

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.