Chess Puzzle #4kvmm — Intermediate, Black to move, middlegame

Rating 1242 · Intermediate · advanced pawn, crushing, endgame, long, pin.

Position

White: king g1; rook e1; bishop e3; pawns a2/f2/g3/h2. Black: king g8; rook c2; pawns a7/d3/e4/f5/g6/h7. White is ahead by 1 point of material. Black to move.

Solution (3 moves)

  1. Opponent setup: Bxa7 — bishop e3→a7, captures pawn. Now Black to move.
  2. Best move: d2 — pawn d3→d2. Opponent replies Rd1 (rook e1→d1).
  3. Best move: Rc1 — rook c2→c1. Opponent replies Kf1 (king g1→f1).
  4. Best move: Rxd1+ — rook c1→d1, captures rook, gives check.

Tactical themes

advanced pawn, crushing, endgame, long, pin. The key move Rxd1+ captures with check, forcing a response.

Position data

FEN: 6k1/p6p/6p1/5p2/4p3/3pB1P1/P1r2P1P/4R1K1 w - - 5 40

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.