Chess Puzzle #4rDNP — Advanced, White to move, middlegame

Rating 1604 · Advanced · advantage, kingside attack, long, middlegame.

Position

White: king g1; queen c6; rook f1; knights d2/f3; pawns a2/c2/e3/f2/g2/h2. Black: king g8; queen f6; rooks a8/f8; bishop e6; pawns a7/c7/g7/h7. Material is balanced. White to move.

Solution (3 moves)

  1. Opponent setup: Qf5 — queen f6→f5. Now White to move.
  2. Best move: Nd4 — knight f3→d4. Opponent replies Qd5 (queen f5→d5).
  3. Best move: Qxe6+ — queen c6→e6, captures bishop, gives check. Opponent replies Qxe6 (queen d5→e6, captures queen).
  4. Best move: Nxe6 — knight d4→e6, captures queen.

Tactical themes

advantage, kingside attack, long, middlegame. The key move Qxe6+ captures with check, forcing a response.

Position data

FEN: r4rk1/p1p3pp/2Q1bq2/8/8/4PN2/P1PN1PPP/5RK1 b - - 0 16

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.