Chess Puzzle #4tDNU — Intermediate, Black to move, middlegame

Rating 1459 · Intermediate · kingside attack, mate, mate in 2, middlegame, short.

Position

White: king g1; queen e5; rooks a1/e1; bishop c3; pawns a2/b2/c2/d4/f2/g3/h2. Black: king b8; queen f3; rooks g8/h8; knight f4; pawns a7/b7/c7/f7/h7. White is ahead by 2 points of material. Black to move.

Solution (2 moves)

  1. Opponent setup: Qe4 — queen e5→e4. Now Black to move.
  2. Best move: Nh3+ — knight f4→h3, gives check. Opponent replies Kf1 (king g1→f1).
  3. Best move: Qxf2# — queen f3→f2, captures pawn, delivers checkmate.

Tactical themes

kingside attack, mate, mate in 2, middlegame, short. The combination ends with Qxf2# delivering checkmate.

Position data

FEN: 1k4rr/ppp2p1p/8/4Q3/3P1n2/2B2qP1/PPP2P1P/R3R1K1 w - - 1 24

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.