Chess Puzzle #4wRZM — Intermediate, White to move, middlegame

Rating 1413 · Intermediate · advantage, endgame, long, pin.

Position

White: king g1; rook d2; bishop b3; pawns a2/b2/c3/e5/f2/g2/h3. Black: king h8; rook f8; bishop c6; knight e7; pawns a7/b6/c7/g7/h6. Black is ahead by 1 point of material. White to move.

Solution (3 moves)

  1. Opponent setup: Rf5 — rook f8→f5. Now White to move.
  2. Best move: Rd8+ — rook d2→d8, gives check. Opponent replies Kh7 (king h8→h7).
  3. Best move: Bc2 — bishop b3→c2. Opponent replies g6 (pawn g7→g6).
  4. Best move: Bxf5 — bishop c2→f5, captures rook.

Tactical themes

advantage, endgame, long, pin. The key move is Rd8+.

Position data

FEN: 5r1k/p1p1n1p1/1pb4p/4P3/8/1BP4P/PP1R1PP1/6K1 b - - 0 24

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.