Chess Puzzle #4wX00 — Beginner, White to move, middlegame

Rating 1018 · Beginner · kingside attack, mate, mate in 1, middlegame, one move.

Position

White: king g1; queen h5; rooks a1/f1; bishop d3; knights c3/e7; pawns a2/b2/c2/d4/f4/g2. Black: king g8; queen d7; rooks a8/f8; bishops d6/g4; pawns a7/b7/c6/d5/f6/f7/h7. White is ahead by 2 points of material. White to move.

Solution (1 move)

  1. Opponent setup: Bxe7 — bishop d6→e7, captures knight. Now White to move.
  2. Best move: Qxh7# — queen h5→h7, captures pawn, delivers checkmate.

Tactical themes

kingside attack, mate, mate in 1, middlegame, one move. The combination ends with Qxh7# delivering checkmate.

Position data

FEN: r4rk1/pp1qNp1p/2pb1p2/3p3Q/3P1Pb1/2NB4/PPP3P1/R4RK1 b - - 2 16

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.