Rating 1183 · Beginner · endgame, kingside attack, mate, mate in 4, sacrifice, very long.
White: king g1; queen h6; rooks f1/h5; pawns a2/c4/c5/e5/g4/h2. Black: king g8; queen f6; rooks d4/e8; knight d3; pawns a7/b7/c6/f5/f7/g6. Black is ahead by 3 points of material. Black to move.
White's setup move 32.exf6 removes Black's queen but fatally overextends the kingside. Black's 1...Rxg4+ forces the king to h1 (the only legal move). The knight then delivers 2...Nf2+, a discovery that forces 2.Rxf2 (the rook must interpose on f2). Black continues with 3...Re1+, checking the king again; White plays 3.Rf1 to block. The final 4...Rxf1# is checkmate because the king on h1 has no escape squares (g1 is controlled by the rook on f1, g2 is blocked by White's own pawn on h2, and h2 itself is occupied). The rook on h5 and queen on h6, intended to attack f7, are left powerless to defend the back rank.
Recognize how an extended attack deep in opponent territory can leave the back rank undefended. This puzzle demonstrates the tempo-based mating pattern: Black trades material (knight and exchange of rooks) but forces a sequence of checks that reach the back rank before White can consolidate. When your opponent's king is forced to a corner, check lines to that corner — if they lead to the final rank, the attack may be unstoppable even if you've given up pieces along the way.
endgame, kingside attack, mate, mate in 4, sacrifice, very long. The combination ends with Rxf1# delivering checkmate.
FEN: 4r1k1/pp3p2/2p2qpQ/2P1Pp1R/2Pr2P1/3n4/P6P/5RK1 w - - 0 32
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Analysis generated with Stockfish 18 and AI assistance. Puzzle data from the Lichess puzzle database (CC0).