Chess Puzzle #5HR7P — Master, Black to move, middlegame

Rating 2574 · Master · crushing, discovered attack, discovered check, kingside attack, middlegame, sacrifice.

Position

White: king h1; queen e1; rooks b1/f1; bishop c1; knights c5/g5; pawns a2/b2/c2/d3/f4/g2/h2. Black: king e8; queen d8; rooks a8/h8; bishops d4/g4; knight f5; pawns a7/c6/e6/f7/g6/h4. White is ahead by 1 point of material. Black to move.

Solution (4 moves)

  1. Opponent setup: Ncxe6 — knight c5→e6, captures pawn. Now Black to move.
  2. Best move: Ng3+ — knight f5→g3, gives check. Opponent replies hxg3 (pawn h2→g3, captures knight).
  3. Best move: hxg3+ — pawn h4→g3, captures pawn, gives check. Opponent replies Nh3 (knight g5→h3).
  4. Best move: Bxh3 — bishop g4→h3, captures knight. Opponent replies Ng5+ (knight e6→g5, gives check).
  5. Best move: Be6+ — bishop h3→e6, gives check.

Tactical themes

crushing, discovered attack, discovered check, kingside attack, middlegame, sacrifice, very long. The key move hxg3+ captures with check, forcing a response.

Position data

FEN: r2qk2r/p4p2/2p1p1p1/2N2nN1/3b1Pbp/3P4/PPP3PP/1RB1QR1K w kq - 2 16

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.