Chess Puzzle #6JDYm — Intermediate, White to move, middlegame

Rating 1500 · Intermediate · crushing, endgame, intermezzo, very long.

Position

White: king e3; bishop e2; pawns a3/b4/d4/e4/g4/h5. Black: king d6; knight b6; pawns a6/b5/e6/f6/g5/h6. Material is balanced. White to move.

Solution (4 moves)

  1. Opponent setup: Nc4+ — knight b6→c4, gives check. Now White to move.
  2. Best move: Bxc4 — bishop e2→c4, captures knight. Opponent replies bxc4 (pawn b5→c4, captures bishop).
  3. Best move: e5+ — pawn e4→e5, gives check. Opponent replies fxe5 (pawn f6→e5, captures pawn).
  4. Best move: Ke4 — king e3→e4. Opponent replies c3 (pawn c4→c3).
  5. Best move: dxe5+ — pawn d4→e5, captures pawn, gives check.

Tactical themes

crushing, endgame, intermezzo, very long. The key move dxe5+ captures with check, forcing a response.

Position data

FEN: 8/8/pn1kpp1p/1p4pP/1P1PP1P1/P3K3/4B3/8 b - - 4 31

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.