Chess Puzzle #6Ke4Z — Master, White to move, middlegame

Rating 2409 · Master · advantage, endgame, long, pin.

Position

White: king h2; queen d2; rook d7; knight g3; pawns a3/b4/f2. Black: king h7; queen b1; rooks e8/g1; pawns a6/b7/f7/g5/h6. Black is ahead by 4 points of material. White to move.

Solution (3 moves)

  1. Opponent setup: Ree1 — rook e8→e1. Now White to move.
  2. Best move: Qd5 — queen d2→d5. Opponent replies Rh1+ (rook g1→h1, gives check).
  3. Best move: Nxh1 — knight g3→h1, captures rook. Opponent replies Rxh1+ (rook e1→h1, captures knight, gives check).
  4. Best move: Qxh1 — queen d5→h1, captures rook.

Tactical themes

advantage, endgame, long, pin. The key move is Qd5.

Position data

FEN: 4r3/1p1R1p1k/p6p/6p1/1P6/P5N1/3Q1P1K/1q4r1 b - - 10 36

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.