Chess Puzzle #7Yirm — Master, White to move, endgame

Rating 2460 · Master · crushing, endgame, long.

Position

White: king h1; queen f6; rook f3; pawns g2/h3. Black: king g8; queen e3; rook e8; pawns a7/b6/h7. Black is ahead by 1 point of material. White to move.

Solution (3 moves)

  1. Opponent setup: Qe1+ — queen e3→e1, gives check. Now White to move.
  2. Best move: Kh2 — king h1→h2. Opponent replies Qe5+ (queen e1→e5, gives check).
  3. Best move: Rg3+ — rook f3→g3, gives check. Opponent replies Qxg3+ (queen e5→g3, captures rook, gives check).
  4. Best move: Kxg3 — king h2→g3, captures queen.

Tactical themes

crushing, endgame, long. The key move is Kh2.

Position data

FEN: 4r1k1/p6p/1p3Q2/8/8/4qR1P/6P1/7K b - - 6 39

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.