Chess Puzzle #7dmVz — Intermediate, White to move, middlegame

Rating 1563 · Intermediate · advantage, attraction, kingside attack, long, middlegame, pin.

Position

White: king d1; queen h3; rook g4; bishop e3; knight e4; pawns b2/b3/c2/d3/f2. Black: king g8; queen f7; rooks a8/f5; knight b6; pawns a6/b7/c7/d6/e5/g7/h7. Black is ahead by 4 points of material. White to move.

Solution (3 moves)

  1. Opponent setup: Rh5 — rook f5→h5. Now White to move.
  2. Best move: Qxh5 — queen h3→h5, captures rook. Opponent replies Qxh5 (queen f7→h5, captures queen).
  3. Best move: Nf6+ — knight e4→f6, gives check. Opponent replies Kf7 (king g8→f7).
  4. Best move: Nxh5 — knight f6→h5, captures queen.

Tactical themes

advantage, attraction, kingside attack, long, middlegame, pin, sacrifice. The key move Qxh5 wins material.

Position data

FEN: r5k1/1pp2qpp/pn1p4/4pr2/4N1R1/1P1PB2Q/1PP2P2/3K4 b - - 3 21

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.