Chess Puzzle #7nBJT — Advanced, White to move, middlegame

Rating 1702 · Advanced · attraction, kingside attack, long, mate, mate in 3, opening.

Position

White: king e1; queen d1; rooks a1/h1; bishop c1; knight g1; pawns a3/b2/d4/e5/g2/g6. Black: king g8; queen b6; rooks a8/f8; bishop c8; knights c6/d7; pawns a7/b7/d5/e6/g7. Black is ahead by 2 points of material. White to move.

Solution (3 moves)

  1. Opponent setup: Qxd4 — queen b6→d4, captures pawn. Now White to move.
  2. Best move: Rh8+ — rook h1→h8, gives check. Opponent replies Kxh8 (king g8→h8, captures rook).
  3. Best move: Qh5+ — queen d1→h5, gives check. Opponent replies Kg8 (king h8→g8).
  4. Best move: Qh7# — queen h5→h7, delivers checkmate.

Tactical themes

attraction, kingside attack, long, mate, mate in 3, opening, sacrifice. The combination ends with Qh7# delivering checkmate.

Position data

FEN: r1b2rk1/pp1n2p1/1qn1p1P1/3pP3/3P4/P7/1P4P1/R1BQK1NR b KQ - 0 16

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.