Chess Puzzle #AIMr6 — Intermediate, Black to move, middlegame

Rating 1407 · Intermediate · attraction, kingside attack, long, mate, mate in 3, middlegame.

Position

White: king g1; queen d1; rooks a1/f1; knight c3; pawns a2/b2/c2/e4/g2. Black: king e8; queen e7; rooks a8/h2; pawns a7/c6/c7/d6/f7/g3. White is ahead by 2 points of material. Black to move.

Solution (3 moves)

  1. Opponent setup: Qf3 — queen d1→f3. Now Black to move.
  2. Best move: Rh1+ — rook h2→h1, gives check. Opponent replies Kxh1 (king g1→h1, captures rook).
  3. Best move: Qh4+ — queen e7→h4, gives check. Opponent replies Kg1 (king h1→g1).
  4. Best move: Qh2# — queen h4→h2, delivers checkmate.

Tactical themes

attraction, kingside attack, long, mate, mate in 3, middlegame, sacrifice. The combination ends with Qh2# delivering checkmate.

Position data

FEN: r3k3/p1p1qp2/2pp4/8/4P3/2N3p1/PPP3Pr/R2Q1RK1 w q - 0 17

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.