Chess Puzzle #AONp1 — Intermediate, Black to move, middlegame

Rating 1513 · Intermediate · endgame, hanging piece, kingside attack, mate, mate in 2, short.

Position

White: king h1; queen g8; rooks a1/f1; bishop b4; pawns a2/b3/c2/d2/g2/h2. Black: king c7; queen d4; rook d7; knight f2; pawns a7/b7/c6/e4/f6/g6. White is ahead by 5 points of material. Black to move.

Solution (2 moves)

  1. Opponent setup: Rxf2 — rook f1→f2, captures knight. Now Black to move.
  2. Best move: Qxa1+ — queen d4→a1, captures rook, gives check. Opponent replies Rf1 (rook f2→f1).
  3. Best move: Qxf1# — queen a1→f1, captures rook, delivers checkmate.

Tactical themes

endgame, hanging piece, kingside attack, mate, mate in 2, short. The combination ends with Qxf1# delivering checkmate.

Position data

FEN: 6Q1/ppkr4/2p2pp1/8/1B1qp3/1P6/P1PP1nPP/R4R1K w - - 3 24

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.