Chess Puzzle #ATmM0 — Intermediate, White to move, middlegame

Rating 1428 · Intermediate · advantage, discovered attack, long, middlegame.

Position

White: king g1; queen c3; rook f1; bishop e2; knight d6; pawns a2/c4/c5/d4/g2/h2. Black: king g7; queen c7; rooks b8/f8; bishop d7; pawns a7/b6/c6/e6/f5/f7/h7. Black is ahead by 3 points of material. White to move.

Solution (3 moves)

  1. Opponent setup: f6 — pawn f7→f6. Now White to move.
  2. Best move: Qg3+ — queen c3→g3, gives check. Opponent replies Kh8 (king g7→h8).
  3. Best move: Nf7+ — knight d6→f7, gives check. Opponent replies Rxf7 (rook f8→f7, captures knight).
  4. Best move: Qxc7 — queen g3→c7, captures queen.

Tactical themes

advantage, discovered attack, long, middlegame. The key move is Qg3+.

Position data

FEN: 1r3r2/p1qb1pkp/1ppNp3/2P2p2/2PP4/2Q5/P3B1PP/5RK1 b - - 1 20

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.