Chess Puzzle #Asrmo — Advanced, Black to move, middlegame

Rating 1786 · Advanced · endgame, long, mate, mate in 3, queen rook endgame.

Position

White: king h4; rooks a8/f7; pawns c5/d4/e3/f2/g3/h2. Black: king g6; queen g2; bishop c7; pawn h6. White is ahead by 3 points of material. Black to move.

Solution (3 moves)

  1. Opponent setup: Rxc7 — rook f7→c7, captures bishop. Now Black to move.
  2. Best move: Qxh2+ — queen g2→h2, captures pawn, gives check. Opponent replies Kg4 (king h4→g4).
  3. Best move: Qh5+ — queen h2→h5, gives check. Opponent replies Kf4 (king g4→f4).
  4. Best move: Qf5# — queen h5→f5, delivers checkmate.

Tactical themes

endgame, long, mate, mate in 3, queen rook endgame. The combination ends with Qf5# delivering checkmate.

Position data

FEN: R7/2b2R2/6kp/2P5/3P3K/4P1P1/5PqP/8 w - - 1 43

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.