Chess Puzzle #AxlPK — Intermediate, Black to move, middlegame

Rating 1563 · Intermediate · advantage, fork, middlegame, pin, very long.

Position

White: king c1; queen f4; rooks d1/h1; bishop g5; knights c3/g3; pawns a3/b2/c2/d4/f3/g2. Black: king b7; queen f7; rooks d8/h8; bishop g7; knights c4/f6; pawns a6/b6/c7/d6/h5. White is ahead by 1 point of material. Black to move.

Solution (4 moves)

  1. Opponent setup: Bxf6 — bishop g5→f6, captures knight. Now Black to move.
  2. Best move: Bh6 — bishop g7→h6. Opponent replies Qxh6 (queen f4→h6, captures bishop).
  3. Best move: Rxh6 — rook h8→h6, captures queen. Opponent replies Bxd8 (bishop f6→d8, captures rook).
  4. Best move: Qf4+ — queen f7→f4, gives check. Opponent replies Kb1 (king c1→b1).
  5. Best move: Qxg3 — queen f4→g3, captures knight.

Tactical themes

advantage, fork, middlegame, pin, very long. The key move is Bh6.

Position data

FEN: 3r3r/1kp2qb1/pp1p1n2/6Bp/2nP1Q2/P1N2PN1/1PP3P1/2KR3R w - - 6 23

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.