Chess Puzzle #BLMgJ — Advanced, Black to move, middlegame

Rating 1635 · Advanced · attraction, kingside attack, mate, mate in 2, middlegame, pin.

Position

White: king g1; queen d1; rooks a1/f1; bishops c1/g2; knight c3; pawns a2/b2/e3. Black: king e8; queen g3; rooks a8/h8; knight g4; pawns a6/b7/d5/e6/f7/g7. White is ahead by 3 points of material. Black to move.

Solution (2 moves)

  1. Opponent setup: Rf3 — rook f1→f3. Now Black to move.
  2. Best move: Rh1+ — rook h8→h1, gives check. Opponent replies Kxh1 (king g1→h1, captures rook).
  3. Best move: Qh2# — queen g3→h2, delivers checkmate.

Tactical themes

attraction, kingside attack, mate, mate in 2, middlegame, pin, sacrifice, short. The combination ends with Qh2# delivering checkmate.

Position data

FEN: r3k2r/1p3pp1/p3p3/3p4/6n1/2N1P1q1/PP4B1/R1BQ1RK1 w kq - 2 18

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.