Chess Puzzle #DGsTJ — Intermediate, White to move, middlegame

Rating 1476 · Intermediate · kingside attack, mate, mate in 2, middlegame, pin, short.

Position

White: king h1; queen h5; rooks a1/f1; bishop e5; knight d4; pawns a3/b2/c2/g2/h2. Black: king h8; queen d5; rooks a8/f8; bishops b6/c8; knight a5; pawns a6/b7/f7/g7/h6. Black is ahead by 3 points of material. White to move.

Solution (2 moves)

  1. Opponent setup: Bxd4 — bishop b6→d4, captures knight. Now White to move.
  2. Best move: Qxh6+ — queen h5→h6, captures pawn, gives check. Opponent replies Kg8 (king h8→g8).
  3. Best move: Qxg7# — queen h6→g7, captures pawn, delivers checkmate.

Tactical themes

kingside attack, mate, mate in 2, middlegame, pin, short. The combination ends with Qxg7# delivering checkmate.

Position data

FEN: r1b2r1k/1p3pp1/pb5p/n2qB2Q/3N4/P7/1PP3PP/R4R1K b - - 1 18

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.