Chess Puzzle #DZuMv — Intermediate, Black to move, middlegame

Rating 1413 · Intermediate · kingside attack, long, mate, mate in 3, middlegame.

Position

White: king g1; queen d1; rooks a1/f1; bishop d3; knights g3/h2; pawns a2/b2/c3/d4/f2. Black: king g8; queen h3; rooks a8/e3; bishop f4; knight c6; pawns a7/b7/c7/f7/g7/h6. White is ahead by 2 points of material. Black to move.

Solution (3 moves)

  1. Opponent setup: Bf5 — bishop d3→f5. Now Black to move.
  2. Best move: Rxg3+ — rook e3→g3, captures knight, gives check. Opponent replies fxg3 (pawn f2→g3, captures rook).
  3. Best move: Qxg3+ — queen h3→g3, captures pawn, gives check. Opponent replies Kh1 (king g1→h1).
  4. Best move: Qxh2# — queen g3→h2, captures knight, delivers checkmate.

Tactical themes

kingside attack, long, mate, mate in 3, middlegame. The combination ends with Qxh2# delivering checkmate.

Position data

FEN: r5k1/ppp2pp1/2n4p/8/3P1b2/2PBr1Nq/PP3P1N/R2Q1RK1 w - - 2 17

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.